Analysis of Stat Measurements: How They are Created and What They Mean

For the past few months, I have been working closely with Jammin411 of to validate and recreate the Ship Rating and Aggression/Passiveness statistics that are used on the website. Literally, millions of cases of data have been analyzed to find the best variables to use and how to make them come together to get the results that we are looking for. Both stats offered their own challenges such as, “What are we trying to measure?” “What variables can be used to measure that?” “Is this really measuring what we want it to?” and “How do we explain these to the community?” This article will go on to explain the process, in short, of how the formulas were created and how the variables used were chosen. Further, I will also explain what the scores for each represent and what to you need to know when reading them on the site.

Continue reading “Analysis of Stat Measurements: How They are Created and What They Mean”

Secondary Monster: Who has the Best Secondaries in the Game?

It was suggested that I analyze whether or not it was worth the credits and captains points to spec out certain ships for secondaries or to use them for other things. With the current data, this is almost impossible as it would be very difficult to collect the data or even run a small experiment due to the sheer number of possibilities. However, what I can do is make a determination on which ship has the best secondaries in the game – period. The top three contenders, for data that I currently have available (and there is not enough data yet for the Tirpitz – I may revisit this in the future), are the Bismark, Yamato, and Großer Kurfürst (G.K.). They all have a vast array of secondary guns that with the right modules, training, and flags are capable of engaging targets out to 10.6km. So how do they stack up against each other and who’s the best? First, let’s get a breakdown of the secondaries of each ship.

Continue reading “Secondary Monster: Who has the Best Secondaries in the Game?”

Tier 10 Battleships: A Statistical Analysis of Current Player Performance

Using a one-way ANOVA, player performance for the tier ten battleships was analyzed based on win rate and average damage as well as the new, unpublished Ship Rating and Aggression Rating. Significant differences were found between all ships in all but aggression. While the Yamato is still the top performer, the G.K. is a close second while there is much need for a buff to the Montana.

As many high tier battleship players are aware, there is a noticeable difference between the three current tier ten battleships – Yamato, Montana and Großer Kurfürst (G.K.). As of the writing of this article Warships.Today reports the Yamato as the top performing ship, followed closely by the G.K. then the Montana (Table 1)[1]. Each ship has a slightly difference play style, which has largely been carried down through their respective tech trees. These differences in play style, in the hands of a good captain, should lead to similar performance statistics among the three top tier battle ships if the ships are truly balanced. Most players who have sailed all three, or at least the original two (Montana and Yamato), know that this is not the case and that the Montana tends to perform worse than the other two. This has also been noted by several community contributors in both the EU and NA. But is this a case of confirmation bias? As Table 1. outlines, though the win rates for the top two ships are identical, there is a difference in their damage, but is that difference significant? Further, there is a notable difference between the Montana and the other two ships, like before, are these differences significant? These are the questions I have sought to answer and have analyzed my current data batch to do just that.

Continue reading “Tier 10 Battleships: A Statistical Analysis of Current Player Performance”

Using Stats to Your Advantage: Reading the Available Data

As with many games these days’ statistics have become an integral part of the gaming experience. This is no different in World of Warship. The statistics available to the player and community as a whole can be overwhelming. So how do you sort through them? What do they mean? Can they really tell if a player is a good player or bad player? In this article, I hope to answer every one of those questions as well as go into a bit more detail on reading some of the stats that are displayed on the many sites and apps.

Continue reading “Using Stats to Your Advantage: Reading the Available Data”

World of Warships: A Statistical Analysis of Win Rate and Aggression Attributes – Questioning the Current Meta

In the last 6 months or so Wargaming has tried to push more aggressive tactics and play into World of Warships with its multiple changes and additions to the game. Included in these changes has been the addition of radar and hydroacoustic search, the introduction of the brawling German Battleships, and most recently, and certainly one of the more contentious changes, the elimination of stealth firing. In theory, these changes would force players to push into smoked up destroyers or push into capture points, force the use of guns and maneuverability and create a necessity for the use of secondary guns. In fact, what has been observed by myself, and confirmed by others, at least on the North American server, is quite the opposite. The removal of stealth fire has required many of the destroyers to sit in their own smoke, as opposed to using it for teammates, and shoot high explosive at the enemy. It has also forced the cruisers that were capable of stealth fire to maintain range and use their mobility to deal damage with shells and fire while reducing their own damage. This in turn removes them from the battle, certainly on an aggression stance.

Continue reading “World of Warships: A Statistical Analysis of Win Rate and Aggression Attributes – Questioning the Current Meta”

MxStats Integrates with WoWReplays

I am pleased to announce that MxStats has integrated with WoWReplays allowing users to upload replays directly from their desktop.  Additional benefits include added details to your replay files.  If you upload a replay from MxStats you will see kills, potential damage, credits, and more associated with your replays.  

You can download the MxStats desktop application by visiting MxStats and clicking download on the latest version on the right hand side of the screen.  You can also discuss this application on the Wargaming official forums by clicking the links on the right hand side as well.

Moving forward the popular section of the site will mostly be populated with replays uploaded via MxStats.  The home page will continue to show all replays as it does now, but your odds of being featured in the Popular section go up considerably by uploading via MxStats.

You will soon be able to search on Kills, Damage, Credits, and more from the advanced filtering as well.  I hope you enjoy the new features, I’m looking forward to adding more features in the near future.