The original concept for a competitive, small team mode for World of Warships was good – certainly not great, but not terrible. Seven players per team allowed for easier communication among individuals in a random setting and helped to create a more dynamic match. However, it also made it so a single player, for good or bad, could have a far larger impact on a match than in the regular 12 player random battles. As the game progressed, player progression increased and player skills and knowledge improved, the current configuration of Ranked no longer “works as intended” in my opinion. A few seasons back, shortly after the Belfast was introduce, ranked was exclusive to tier 7 ships. This led to very static games that were more plays of attrition than that of attack and defense. This was largely due to the Smoke and Radar/Hydro meta that was encouraged with the Belfast. On to the present though, I do like that they increased the expected skill cap this season by introducing Tier X ships. However, the issues that exist with that revolve around wanting to preserve your own ship but most importantly, that Star – an issue that was very noticeable last season. So, after that brief run though and analysis, let’s jump into some changes that I think will make for a better Ranked season come season 10 (or 11).