Radar Minotaur

As a way to break out of the meta, add a bit more versatility to the team, and have a bit more fun, I have been playing a lot of the Radar Minotaur. To preface this however, this particular configuration of this ship is not for everyone and can be quite difficult and frustrating as well – if RNG wants the enemy to get random citadels on you from 20km – RNG gives them citadels. That being said, this setup is an absolute brown-pant moment for a destroyer, especially if your team is paying attention and you can have a very big affect on the game as a result. But this can go in the other direction very quickly because the mino is so squishy. So here is my review of the Radar Minotaur, my setup, and a few tips on how to be effective (if RNG likes you).


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Author: SnipeySnipes

A technical and analytic writer for the Warshipnews.blog blog - I focus on nuances and details where I can that are often ignored or over looked by other World of Warships community contributors. With a background in the social sciences and statistics I aim to answer questions about the game and player population as a whole, backing my findings with numbers as proof. I play World of Warships as often as I can but by no means am a "professional." Though I would say I perform better then the average player, I still screw up and die often! Hit me up for questions, comments or suggestions. Snide remarks or toxic comments will be forwarded to my complaints department for disposal.

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