What To Do About Ranked?

The original concept for a competitive, small team mode for World of Warships was good – certainly not great, but not terrible. Seven players per team allowed for easier communication among individuals in a random setting and helped to create a more dynamic match. However, it also made it so a single player, for good or bad, could have a far larger impact on a match than in the regular 12 player random battles. As the game progressed, player progression increased and player skills and knowledge improved, the current configuration of Ranked no longer “works as intended” in my opinion. A few seasons back, shortly after the Belfast was introduce, ranked was exclusive to tier 7 ships. This led to very static games that were more plays of attrition than that of attack and defense. This was largely due to the Smoke and Radar/Hydro meta that was encouraged with the Belfast. On to the present though, I do like that they increased the expected skill cap this season by introducing Tier X ships. However, the issues that exist with that revolve around wanting to preserve your own ship but most importantly, that Star – an issue that was very noticeable last season. So, after that brief run though and analysis, let’s jump into some changes that I think will make for a better Ranked season come season 10 (or 11).

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Radar Minotaur

As a way to break out of the meta, add a bit more versatility to the team, and have a bit more fun, I have been playing a lot of the Radar Minotaur. To preface this however, this particular configuration of this ship is not for everyone and can be quite difficult and frustrating as well – if RNG wants the enemy to get random citadels on you from 20km – RNG gives them citadels. That being said, this setup is an absolute brown-pant moment for a destroyer, especially if your team is paying attention and you can have a very big affect on the game as a result. But this can go in the other direction very quickly because the mino is so squishy. So here is my review of the Radar Minotaur, my setup, and a few tips on how to be effective (if RNG likes you).

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CV Balance: A Current Review

Disclaimer: As a battleship main, and one that doesn’t play CV’s at all, I write this opinion purely from that of an observer to CV play and not that of an actual CV captain.

From my experience in the game since closed beta I can say that from the beginning the balance for CV’s has been skewed. To those who have put the effort into becoming a competent CV captain, I truly applaud (and at the same time loathe) you. It’s a ship class that I have tried but just do not have the patience for. That aside, the CV’s ability to move its weapons about the map with near impunity when top tier and to utterly devastate almost any ship when played by a competent player is frustrating and disheartening as a player. Unlike when against other ships where, if you make a mistake, paying for that mistake with a large amount, if not all of your HP is expected, with CV’s you can do everything right and still end up back in port if you are targeted by a good player.

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