Due to the limited access to Jammin411 these days and the limited access to modifying features on this site, I have officially decided to start my own site. Warshipnews.blog. I have moved all my old posts there and will continue to write articles about World of Warships on a more regular basis. My plan is to have a weekly posting schedule of a single topic, from reviews, to strategies, guides, game discussions and hopefully, some interviews. I will also try to post regular polls as the following grows (I hope) to incorporate content that others would like to read or perhaps hear of watch. Stay Tuned and bookmark the new site, http://warshipnews.blog.
Detonations; the ‘most’ fun and engaging mechanic in the game that many historically can’t stand – myself included. Thankfully though, the latest patch, 0.7.2, has prevented ships from being detonated when they are above 75% health. This was a great step in the right direction as there is nothing more frustrating than being in a full or nearly full health tier 10 ship and being detonated and then paying the repair cost with nothing to show for it. All that aside, the point of this article will be to discuss the mechanic, my current impressions of it, and some new food for thought.
The Mighty Mo’, USS Missouri, BB-63 – a few of the names of the best money maker in the game. She’s one of the beautiful Iowa-class battleships (and the last) to be commissioned by the US Navy in June of 1944. In-game, she is a dream ship to sail if you’re a battleship captain and is by FAR, my favorite premium ship to sail.
What Makes Her Special
She is the first of now 3, premium tier 9 ships in the game, the other two being the Black (Fletcher-class destroyer with radar AND smoke) and the Musashi (the Missouri’s premium replacement and a tier 9 Yamato). As a tier 9 premium there are multiple advantages that you have over lower tiers. The first is you can only be up-tiered one tier, instead of the usual 2 and you will earn more XP and credits. Further, since you’re a tier 9 you’ll likely be up-tiered more often than not, and thankfully you are competitive against tier 10’s, you will earn even further since you are at a ‘disadvantage.’ I use that term loosely for the following reasons. First, you have some of the most accurate guns in the game with the Artillery Plotting Room Modification 2. Second, since a several patches ago, you have a lowered citadel (compared to the Musashi – older players will remember the days of the raised citadels of the Iowa & Missouri) making you harder to citadel or certainly delete. Third, you have a better armored forward bulkhead compared to your Iowa counterpart, Fourth, your AA is devastating if equipped as such and finally, you are the ONLY battleship in the game with radar. As another point of note, if you run her with the special Steven Seagal – now John Doe – captain, you have a very fast turret traverse and if you run Expert loader (the current meta is making this more enticing), you can swap from AP to HE or vice versa in 7.5 seconds BEFORE adrenaline rush. Pop your radar and watch the DD’s squirm.
Playing the Missouri
If you have played the Iowa, or even the North Carolina, the Missouri should be played the same way. However, you can certainly be a bit more aggressive if you have some support due to your improved forward bulkhead and radar. Like any ship with a citadel, you want to keep ships away from your broadside, particularly in the Missouri or Iowa. You have the weakest side armor of the tier 9 battleships and even cruisers are capable of landing citadels at close to medium range. However, due to the shape of your armor, you can maintain a nice angle to most ships (except Yamato and Musashi) and nearly eliminate the possibility of frontal citadel damage so bow in, similar to the North Carolina, is usually a good strategy. Further, you are the fastest battleships in the game that doesn’t have a speed boost, allowing you to chase down and overrun most other BB’s if you must, especially the Japanese.
She is a great short to mid-range sniper. Adding a full concealment build to her can allow you to use your nice, accurate, 16″ guns to devastating effect. Further, if you are lucky enough to get into a battle where a cyclone is imminent, hold your radar until the visibility has dropped. You can out spot any battleship in the game and can do the same to unsuspecting cruisers as well, dealing huge amounts of damage if not deleting the ship completely. Her AA allows you to be nearly immune to lower tier CV strikes and to pose a real threat to the aircraft of tier 9 or 10 CV’s, though I still would avoid being stationary if a CV exists in the game, regardless of tier.
When I play this belle, I run her with the John Doe commander with Preventative Maint, Expert Loader, Adrenaline Rush, Superintendent, BFT, AFT and Concealment, while my modules consist of Aux. Armament 1, Damage Control 1, AA Guns Mod 2, Steering Gears Mod 2, Concealment, and Artillery Plotting Room Mod 2. As you can see, I run her as an AA/Concealment load-out. Though CV’s still are not very common on the NA server, when they do show up, it’s nice to have.
- Very fast for a BB
- Excellent Accuracy (with module)
- Excellent AA
- Decent Bow tanking potential
- Quick traversing Guns
- Tied for heaviest broadside at tier
- Prints Credits!
- Excellent US commander trainer
- Slow ruddsershift (without module)
- Weak side armor
- Expensive when it was available
- No longer available
- No spotting or attack aircraft
- Easily set ablaze
- Always run her with camo – Gamescom is the best overall if you have it
- Run with any credit or XP flags that you can while not sacrificing slots useful to gameplay
- Run with November Echo flags if you can when CV’s are present
- Running her with Sierra Mike’s make her even faster
If you don’t have this ship I’m sorry since she is no longer available and is an absolute gem. However, if she ever returns, snag her…she is most definitely worth it.